Spy game for a large group
Fib starts at three players and has no small upper limit. Here is how to run it when the room is full: how many spies, which mode, and how to deal the cards without waiting around.
Players
13+Spies allowed
up to 1/3Suggested
2 to 4Timer
12:00Setup that works
- Mode. Classic with two to four spies.
- Spies. Start with two and add one for every four or five extra players, up to the cap of a third of the table.
- Timer. Twelve minutes, or one round per table.
A tip for this size
Fib accepts larger groups, with the number of spies growing as the group does. Split a very big room into two tables with one phone each, or use nearby devices so everyone looks at their own card.
Other group sizes
Questions
How many players can Fib handle?
The rules start at three players and the app is built for bigger groups too. The number of spies can go up to a third of the players, rounded up.
How do we pass one phone around a big room?
Seat people in a circle and pass the phone clockwise. Or use nearby devices so everyone reads their own card at once.
Should the spies know each other?
It helps in a big group. The setting is off by default, so turn it on if you want two or more spies to cooperate.
Deal a round
Set your player count in the browser round, then take it to the table in the app.