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Two Words mode

Two Words gives the spy something to say. Civilians see the real word, while the spy sees a different word from the same pack, close enough to sound right and wrong enough to give them away. The round stops being about silence and becomes a question of whose word is whose.

Civilians see

The secret word and its category.

The spy sees

A decoy word from the same pack, and the knowledge that it is not the real one.

When to pick it

Groups that already know Classic, and tables that like detective work more than pure bluffing.

Tips for bluffing and catching

The other modes

Questions

How is the decoy chosen?

The decoy comes from the same pack as the secret word, so the two always share a theme.

Does the spy know they are the spy?

Yes. In Two Words the spy sees the spy role together with the decoy word.

Is it harder for civilians?

A little, because the spy sounds plausible. Specific questions beat general ones here.

Try Two Words now

Set the mode in the browser round, or play it for real in the app.